Update 4

Fig. 1

  • The first change I did was increase the scale of the whole scene (specifically 10x)

    • to match the real life size of large smoke stacks

  • Without changing anything in the solver, I just scaled up the source of the smoke and ran the sim

  • A few problems arose

    • Looks too detailed, less clumps more noise

    • Pretty slow to rise

    • Simulation took a long time

  • So to test, I increased the voxel size from 0.1 to 0.5

  • Based on previous sim I changed

    • Up the buoyancy from 0.15 to 1.5

    • Increase block size from 0.2 to 1

    • Increase wind speed

    • Increase dissipation from 0.01 to 0.05

    • Increase turbulence from 0.5 to 0.75

    • Increase swirl size form 0.5 to 1.5

  • I ended up with this test:

Fig. 2

  • Simulation took short time for 100 frames

  • The simulation did not turn out the way I was hoping for

  • With some small adjustments and decreasing the voxel size back to 0.1 I ran a sim

Fig. 3

  • 100 frames took around 2 hours to simulate

  • Problems I see in the sim

    • It rises way too fast, buoyancy needs to be lowered

    • Wind speed needs to be increased, need to move screen left slightly

    • Lower block size to around 0.5, the chunks look too big

  • I want an in-between of what I had in Fig. 1 and Fig. 3

    • Overestimated parameters

Next Steps:

  • Change main smoke

    • Lower buoyancy

    • Increase wind speed

    • Disturbance and block size smaller

  • Use main smoke as a base and adjust for background smoke

  • Render

Next
Next

Update 3 (Customized Smoke)