Fig. 1, Initial Version
I initially played around with the parameters in the solver (Fig. 1)
Changed it from the default billowy smoke to more of a rising smoke
Lower the dissipation
Increasing disturbance
Changing the directional wind speed
Based on the result, I decided to focus on a few parts of the smoke:
Creating the cauliflower-like clumps
Make it less wispy
I attempted by
Adjusting the turbulence swirl size and scale
Lowering the disturbance, changed the block size
Turned on shredding, at a low value
I ended up with this (Fig. 2)
Fig. 2, Newer Smoke & Reference Link
There are still a lot of problems
In the reference, it immediately widens quite a bit
The speed of the swirling, too fast
I need to start off later in the simulation to have more smoke in the air
Next Steps:
Adjust smoke to better match reference
Adjust scale of whole scene (around 10x)
Change the voxel size after adjusting scene scale
Render test
Start working on smoke in the background