Update 3 (Customized Smoke)

Fig. 1, Initial Version

  • I initially played around with the parameters in the solver (Fig. 1)

  • Changed it from the default billowy smoke to more of a rising smoke

    • Lower the dissipation

    • Increasing disturbance

    • Changing the directional wind speed

  • Based on the result, I decided to focus on a few parts of the smoke:

    • Creating the cauliflower-like clumps

    • Make it less wispy

  • I attempted by

    • Adjusting the turbulence swirl size and scale

    • Lowering the disturbance, changed the block size

    • Turned on shredding, at a low value

  • I ended up with this (Fig. 2)

Fig. 2, Newer Smoke & Reference Link

  • There are still a lot of problems

    • In the reference, it immediately widens quite a bit

    • The speed of the swirling, too fast

    • I need to start off later in the simulation to have more smoke in the air

  • Next Steps:

    • Adjust smoke to better match reference

      • Adjust scale of whole scene (around 10x)

      • Change the voxel size after adjusting scene scale

      • Render test

    • Start working on smoke in the background

Next
Next

Update 2 (Layout)